Peter Adkison first met with Richard Garfield to discuss Garfield's new game RoboRally. Adkison was not enthusiastic about the game, as board games are expensive to produce and difficult to market. He did enjoy Garfield's ideas and mentioned that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions. Garfield returned later with a prototype he had been working with on and off over the last few years under the development name of Mana Clash. Adkison immediately saw the potential of the game and agreed to produce it.
Role-players were enthusiastic early fans of Magic, but the game achieved much wider popularity among strategy gamers. The commercial success of the game prompted a wave of other collectible card games to flood the market in the mid-1990s. Many of them were poorly received and failed both commercially and in popularity while others were considered equal in gameplay quality, stature, and popularity to Magic: The Gathering.
In 1996, Wizards of the Coast established the "Pro Tour", a circuit of tournaments where players can compete for a top prize of US$40,000 for a single weekend-long tournament. Sanctioned through the Duelists' Convocation International, the tournaments add an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. The system is similar to those used in golf, tennis and other professional sports. The company publicizes good players who win frequently in order to create a "star" system; the stars are offered as inspirations to which other players aspire.
In 2002, an official online version of the game was released. While unofficial methods of online play existed beforehand,Magic: The Gathering Online quickly became a success for the company thanks to its rules enforcement, feature-rich environment, and accessible nature.
Role-players were enthusiastic early fans of Magic, but the game achieved much wider popularity among strategy gamers. The commercial success of the game prompted a wave of other collectible card games to flood the market in the mid-1990s. Many of them were poorly received and failed both commercially and in popularity while others were considered equal in gameplay quality, stature, and popularity to Magic: The Gathering.
In 1996, Wizards of the Coast established the "Pro Tour", a circuit of tournaments where players can compete for a top prize of US$40,000 for a single weekend-long tournament. Sanctioned through the Duelists' Convocation International, the tournaments add an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. The system is similar to those used in golf, tennis and other professional sports. The company publicizes good players who win frequently in order to create a "star" system; the stars are offered as inspirations to which other players aspire.
In 2002, an official online version of the game was released. While unofficial methods of online play existed beforehand,Magic: The Gathering Online quickly became a success for the company thanks to its rules enforcement, feature-rich environment, and accessible nature.
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